Diablo IV players have long complained about gems cluttering up inventory space and lackluster stash functions. While it may have taken four months since the game’s launch, Diablo IV’s Season 2 patch looks like it will at long last address those concerns head on.
As detailed in Blizzard’s most recent Diablo Campfire Chat discussing all the upcoming changes, improving how players manage their inventories seemed to be a big priority when it came to Season 2’s various quality-of-life updates. Some of the changes outlined, like converting gems into a crafting material so they don’t take up inventory and Stash space, had been previously discussed. Other major changes, however, like the addition of stashes to many of the game’s smaller towns, were not.
One huge change for those playing on higher World Tiers is that come Season 2, all Normal, Magic, and (on World Tier II) non-Sacred Rare items (or non-Ancestral Rare items on World Tier IV) will drop as crafting resources instead, massively reducing inventory clutter. Blizzard writes that this will reduce the number of times players will need to take unnecessary trips into town. For those who wanted to sell those trash items for gold instead of salvaging them for resources, Blizzard will instead increase the gold drop rates on World Tiers III and IV to compensate.