Bethesda On Starfield’s Big, Empty Planets: Not Every Location “Is Supposed To Be Disney World”

Bethesda On Starfield's Big, Empty Planets: Not Every Location "Is Supposed To Be Disney World"

The galaxy is a big place in Starfield, and with hundreds of planets to explore, players can tour an ambitious recreation of the cosmos. While Starfield is off to an impressive start–230,000 players on Steam alone during the early access phase–some people are discovering that not every planet is created equally in Starfield, a design choice that Bethesda Game Studios says is a reflection of reality and humanity’s place in the vastness of space.

According to Bethesda’s managing director Ashley Cheng, Starfield’s more barren planets came about from the studio needing to walk a fine line between enjoyment and authenticity. Not every planet “is supposed to be Disney World,” Cheng said to the New York Times. The other reason for some of the desolate worlds that you’ll encounter is that it helps keep expectations in check, emphasizes the vastness of space, and is designed to make you feel small against this backdrop of the infinite expanse of space.

“The point of the vastness of space is you should feel small. It should feel overwhelming,” Cheng said. “Everyone’s concerned that empty planets are going to be boring. But when the astronauts went to the moon, there was nothing there. They certainly weren’t bored.”

Continue Reading at GameSpot


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